What you bring to battle is completely up to you thanks to the deep weapon-crafting system. Players still creep through dim corridors while blasting limbs off alien zombies, but the scope of survival has expanded. Visceral Games’ latest entry in its acclaimed horror franchise expertly taps into these core desires. Everything else was actually really fun and well-designed in all honesty.As long as mankind has existed, our base instincts have included survival and tool creation. Overall it was a good game that suffered from a bad story and a weapon system that ruined the resource management part of a survival horror. Classic mode was a blast to play and Pure Survival made you play like an actual survival horror with resource planning and management. The best thing from DS3 were the very fun NG+ modes. Though the tidbits with Issac and Carver are really good since they play off each other’s characters so well. The story is completely whack with the whole stupid love triangle going on. Otherwise the crafting system was too powerful and broke balance by creating a single ammo type, but the weapons were so fun to experiment with. ![]() ![]() ![]() I can’t recall any other game that does that. In DS3 there are two separate cutscenes/dialogue for solo and co-op and that still blows my mind. Almost every single cutscene was changed to include the second player vs how every other co-op game either has the entire game already account for two players or just flat out ignore’s the 2nd player’s existence. I’ll be 100% honest, it has one of the most detailed co-op campaigns I’ve seen.
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